In September 2001 Devil's
Due Publishing began the first new GI JOE comic series since the end of the Marvel run in 1994. The
comic picks up where the Marvel series left off, then continues forward
with all-new story arcs featuring characters both familiar and new. The series concluded with issue #43, with ongoing adventures in
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comics ship in a bag with a backing board.
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Final issue! The Joes must deal with the loss of a team member
while confronting the leaders of the Red Shadow organization. Will
the Red Shadows be able to unleash a doomsday scenario before the
Joes intervene? Double-sized issue.
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Mystery and intrigue abound as the GI JOE team is surrounded
by enemies - even among people they should be able to trust! We are
introduced to the major players in the Red Shadows organization, and
their plans begin to unfold. Double-sized issue.
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Playing into Cobra Commander's hands, the Joes implement
a "final solution" with respect to Cobra island. In the
meantime, Cobra Commander continues to consolidate his power while
eliminating his treacherous "allies".
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The arc that will rock the Joes' world continues! The team
is crumbling but one new hope has emerged - General Phillip Rey -
and he may be the Joes' last, best hope - whether they like it or
not!
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Cobra solidifies its leadership under Destro and begins a
propaganda campaign targeted at the people of the United States. The
Joes are still stuck dealing with the hostile Jugglers and their set-up
at New Moon.
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The Joes try to dig their way out of a major mess in New
Moon, while Kamakura tries to convince Gen. Hawk of the Joe team's
need for his return to leadership.
GICOMIC35-A $2.95 OUT OF STOCK
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The Joe team leadership is absent due to phsycial and, arguably
mental, injury. Meanwhile, the Joes are off to New Moon, Colorado
get a Joe covert ops team out of a predicament.
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Here we find the Joes under seige and a revelation around
every corner! In the final moves of a massive game, the major players
make their bids to gain the advantage. When the dust settles, everything
has changed...and you'd better believe there's a shocking surprise
ending! (cover B)
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Duke deals with the ramifications of the Sierra Gordo operation
while Claymore and a small Joe team check out a Coil operation in
Badhikstan. Meanwhile, Destro uses his capture as an opportunity to
manipulate the world court. Wraith back-up story begins this issue. (Cover B)
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Duke deals with the ramifications of the Sierra Gordo operation
while Claymore and a small Joe team check out a Coil operation in
Badhikstan. Meanwhile, Destro uses his capture as an opportunity to
manipulate the world court. Wraith back-up story begins this issue.
(GI JOE Convention exclusive cover)
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Duke deals with the ramifications of the Sierra Gordo operation
while Claymore and a small Joe team check out a Coil operation in
Badhikstan. Meanwhile, Destro uses his capture as an opportunity to
manipulate the world court. Wraith back-up story begins this issue.
(Cover A)
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The Joes are trapped between a team of high-tech invaders
and the local military, while shady deals are being made in the office
of Sierra Gordo's President Delacruz. All this and Barrel Roll's amazing
escape from Cobra Island.
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Cobra Commander has returned to power, but our heroes barely
have time to worry about that. While Barrel Roll sneaks around on
Cobra Island, the team regroups after a very public attack on their
leadership.
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While the Baroness chooses between love and duty, Cobra Commander
and Destro make bold moves to secure their positions. Meanwhile, some
fresh faces join the Joe ranks while new trouble begins to brew in
Sierra Gordo.
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In the aftermath of the Cobra Island battle, Cobra Commander
and Storm Shadow have gone underground, seeking sanctuary with the
Red Ninja clan in Tibet.
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First issue by new series writer Brandon Jerwa. The Joes
bid farewell to comrades lost in the recent battle with the Coil.
Later, in Arizona, they have to come up with a "plan" to
deal with a curious, if not a bit paranoid, civilian who is snooping
around near the Pit.
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Serpentor returns! ... and, the death of a G.I. Joe team
member. (BMT.C exclusive cover)
NOT AVAILABLE
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Serpentor returns! ... and, the death of a G.I. Joe team
member. (2nd printing cover)
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Serpentor returns! ... and, the death of a G.I. Joe team
member.
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Silent Issue!! Snake-Eyes, Kamakura and Billy rushed
to help Storm Shadow but they arrived seconds too late - Cobra had
gotten there first. Now, with Billy critically wounded and Kamakura
down for the count it's up to Snake-Eyes to save his friend and take
out Cobra Commander.
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What would happen if Storm Shadow finally broke free of Cobra
Commander's mind control? When a weakened, but fully coherent
Storm Shadow flees the forces of Cobra, old friends come to help free
him from his mental prison.
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The Joe team's encounter with the Russian mafia concludes
this issue. The captees end up saving the rescuers, somebody dies,
and someone else is inducted into the G.I. Joe ranks. Total action!
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The unholy alliance between Destro and GI JOE continues
in the search for Flint and the Baroness. Together, with the help
of Daina and Gorky from the Oktober Guard. Someone, however, is not
on their side and it may surprise you to find out who.
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The Joes head to Czechoslovakia, as does Destro with his
Iron Grenadiers in tow. Their mission: to each rescue captured colleagues.
Featuring the first reappearance of that infamous Russian special
forces team!
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As the new PIT becomes oper-rational, a team of Joes are sent
on a bizarre mission to track down a missing child. Who is this kid,
why is the government so intersted in him, and what is his relationship
to Cobra?
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The Joes have gotten themselves
into some serious trouble. None other than Cobra Commander is headed
for the quiet suburb of Delhi Hills to keep tabs on his new puppet
community, and he's not going to be very happy to find them there.
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The COBRA SUBURBS return! Cobra has been hard at work rebuilding
their strongholds in the American homeland, once again creating small
puppet communities they can control.
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A desperate B.A.T. pulls out all of the stops to beat back
the pursuit of Cobra and G.I. Joe, while Firefly makes his comeback
to take control of situation on behalf of an unknown "client".
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The Joes, the Dreadnoks, and Cobra must still deal
with a new model B.A.T. - this time in the sewers under Chicago. Another
classic personality returns!
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The Joes, the Dreadnoks, and Cobra must deal with a new model
B.A.T. that incorporates some new technology and some unexpected behavior!
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Cobra Commander is busily hatching another plot, enlisting
the help of the Dreadnoks. Meanwhile, the Joes are trying to stay
one step ahead of the Commander's plans while attending to some "political"
problems within their own ranks. Several classic personalities resurface
this issue.
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Total action! It's a face-off between Snake-Eyes and Storm
Shadow in the mothballed naval base. Storm Shadow's current allegiances
are made crystal clear, and he leaves Snake-Eyes with something he
won't soon forget...
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The Joes have a back-up plan to take care of Cobra's back-up
plan to move a dangerous package across the U.S. border. Meanwhile,
the Joes are preoccupied with an intruder into their base of operations.
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The Joes undertake a mission at sea while Beach Head dresses
down some new recruits. Destro has his own problems dealing with an
angry Cobra Commander.
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Major villians return to their "rightful" places,
and plots are hatched that do not bode well for the leader of the
G.I. Joe team!
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This special story pits Duke against Major Bludd in a James
Bond-esque sequence of events that occured just before the events
of issue #1.
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(2nd printing cover) |